AI Insights · Timothy · October 2021
Top 5 Gacha Games on Android in Kenya Q3 2021
In Q3 2021, the top 5 Gacha games on Android in Kenya showcased diverse trends in downloads, revenue, and active users. Highlights include the performance of games like [Need for Speed™ No Limits](https://app.sensortower.com/overview/com.ea.game.nfs14_row?country=US) and [8 Ball Pool](https://app.sensortower.com/overview/com.miniclip.eightballpool?country=US).
In the third quarter of 2021, the top 5 Gacha games on the Android platform in Kenya displayed varying trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a detailed look into the performance of these games.
Need for Speed™ No Limits saw its weekly revenue fluctuate, peaking at around $86 in late August. Downloads for the game were highest in mid-July at approximately 7.9K, but they saw a decline towards the end of September, stabilizing around 4.4K. Active users followed a similar trend, starting at 26.8K in late June and decreasing to about 22.3K by the end of September.
8 Ball Pool from Miniclip.com maintained strong weekly revenue, peaking at $471 in mid-August. Downloads were relatively steady, with a notable increase to 5.8K in the last week of September. Active users consistently grew over the quarter, reaching over 40.2K by the end of September.
Asphalt 8 - Car Racing Game by Gameloft SE experienced a peak in weekly revenue of approximately $87 in mid-August. Downloads peaked at around 4.4K in mid-July before stabilizing around 3.7K by the end of September. Active users showed a steady increase, ending the quarter at about 11.7K.
eFootball™ 2024 from KONAMI saw its highest weekly revenue at around $7K in late July. Downloads were highest in mid-July at approximately 2.2K, and active users consistently remained high, peaking at around 106.7K in late August.
DC Legends: Fight Super Heroes by Warner Bros. International Enterprises had modest performance metrics. Weekly downloads peaked at around 2.5K in mid-July, while active users remained relatively stable, averaging around 3.4K throughout the quarter.
For more detailed insights into the performance of these games and other mobile apps, visit Sensor Tower.